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Welcome to Impiltur

Formerly a strong, prosperous, and peaceful kingdom, Impiltur is a realm in decline. Travel between the cities is dangerous, and plaguechanged monsters haunt the countryside. Demons bound long ago were freed when Mystra’s Weave failed, and many yet roam the landscape.

History and Lore

With the retreat of the Sea of Fallen Stars, several Impilturan cities lost access to their ports for a time, and trade through the area declined precipitously. Sarshel managed to keep ahead of the retreating beaches better than some of the larger cities, gaining a fair bit of the commerce that finally returned to the region. Today, the city is called New Sarshel.

Impiltur’s royal line failed with the death of King Imbrar II during the Year of Blue Fire. The country is ruled by a ragged Grand Council composed of lords from the remaining cities. People talk longingly of restoring a monarchy to the land.

Impiltur is currently in the grip of a fanatical cult of demon-worshipers, the Fraternity of Thoros, who cause no end of trouble. The Grand Council’s efforts to locate the cult’s leaders and combat its depredations have proven woefully inadequate to date.

This country has five major areas that define Impiltarn life. Lyrabar, former mercantile center and home to one of the largest thieve’s guild in Toril. New Sarshel, a large urban center that has kept up with the Sea of Fallen Stars’ retreat better than most cities and is on a financial comeback. Earthspur Mountains at the western border home to high peaks and scattered mining communities. The Grey Forest are on the southern slopes of the Eartheart Mts. and is considered haunted by most along with being home to some Orc Tribes. Eartheart Mountains.

Links to the Shadows of Impiltur

House Rules

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Shadows of Impiltur Pathfinder77